PLAYER RESEARCH STUDIO
MOST GAMES ARE BUILT ON ASSUMPTIONS.
THE BEST ARE BUILT ON
PLAYER UNDERSTANDING.
Game-Changr is a London-based player research studio. We partner with indie and AAA game studios from first concept to post-launch, running structured playtests, games user research, and creative workshops that turn player behaviour into decisions your team can act on.
Whether you're stress-testing a tutorial or rethinking your core loop, every engagement starts with one question:what decision are you trying to make?
25+
YEARS OF COMBINED EXPERIENCE
20+
GAMES WORKED ON
0
USELESS REPORT
TRUSTED BY STUDIOS FROM SOLODEV TO AAA











+ MANY MORE
WHAT WE DO
THREE WAYS
WE WORK WITH YOU
Selected Works
WORK THAT MOVED
THE NEEDLE
STRATEGY · EARLY ACCESS
EVERSIEGE
Publisher needed players to understand a complex system mashup without feeling overwhelmed, before the announcement went public.
Result: 10 expert players across France, Canada, and the US. Identified critical friction points in onboarding. Delivered a redesigned tutorial flow, revised in-game terminology, and new UI recommendations — all before launch.
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DEAR VILLAGERS - TINDALOS
MOBA · COMMUNITY
spellcasters chronicles
The studio needed player research that would simultaneously shape game design decisions and inform the marketing campaign .
Result: A structured creator programme delivered actionable insights to both teams at every phase. Key elements of the game experience and marketing strategy were directly shaped by the research.
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NETEASE - QUANTIC DREAM
PUZZLE · BETA TEST
HAMSTERMIND
Small team, tight deadline, and a February 2026 Steam launch. Needed rapid, prioritised feedback — not a long report.
Result: 12 expert puzzle players recruited and tested in December 2025. Critical friction points uncovered and fixed before Steam Next Fest. Positive reviews on launch confirmed player satisfaction.